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The struggles with the villains initially struck me as somewhat weaker, but I find they hold up better under introspection, particularly after looking up certain names and finding hints of inspiration in Greek myth. Along the same lines, Endwalker does a better job than any other expansion of showing that the bonds between the Scions go much deeper than work buddies, even if my cynical half can't help but find some moments unrealistically optimistic when compared to the real world. It's strongest in these intimate moments, centered as they are on the personal consequences of war rather than struggles between titans. If Shadowbringers is Avengers: Infinity War, then Endwalker is Avengers: Endgame. Plenty of rousing speeches and occasional anime silliness pepper the journey to the new level cap of 90, but Endwalker doesn't shy from depictions of people whose distrust resists all attempts at compassion, or those whose pride keeps them from living with defeat.
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Yet it also delves into the dark side of ending every conflict when you're the world's greatest hero. If Shadowbringers is Avengers: Infinity War, then Endwalker is Avengers: Endgame.Įven so, Endwalker brims with emotionally stirring moments and spends much time with an endlessly endearing pair of characters I could’ve spent an entire game with. Shadowbringers is a deeply personal story that explores motivations, while Endwalker zooms out to tie up loose ends and show us how our actions affect the world at large. To say more is to leap into a minefield of spoilers, so let's put it this way: Endwalker may ultimately be the end of FFXIV's main story, but it's better understood as a direct companion piece to Shadowbringers. I won't, of course, say why you go to the moon, but it's only one of the ways in which writer Natsuko Ishikawa successfully subverts our expectations for what many of us were expecting from this years-old story. But here's one of the cool things about Endwalker: the moon isn't even the craziest of the places you'll visit. As virtually all the marketing makes clear, these exploits eventually land you on the surface of the moon. Their adventure kicks off with an attempt to find some answers in the libraries of Sharlayan and then a jaunt to Thavnair to try to tackle one of the towers yourself. Giger-esque towers that are meant to bring about the end of the world.
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Every major character gets his or her moment in the spotlight here as they rush to figure out how to destroy foreboding, H.H. Both Shadowbringers and Endwalker remind us that much of the appeal of FFXIV's story lies not so much in the world itself, but in you and your companions, the Scions of the Seventh Dawn. That's likely a good thing, as 2019's phenomenal Shadowbringers expansion showed what wonders FFXIV is capable of when it almost leaves this familiar world behind altogether. FFXIV is now a complete tale, with this expansion marking its end to what its 2013 reboot began.Īnything that comes after this will be something entirely different. Even the new zones suggest a desire to be done with whatever came before in Endwalker, some of the spots I visited included the South Asia-inspired island nation of Thavnair, the scholarly city-state of Sharlayan, and Garlemald itself – as though Square Enix were trying to scratch off all the places that have long been mentioned but never visited. Endwalker wraps up virtually every major plotline introduced within that time frame, ranging from the long struggle between the semi-deities Hydaelyn and Zodiark and the ambitions of the Ascians to the fate of the Garlean Empire. That's partly because FFXIV is now a complete tale, with this expansion marking its end to what its 2013 reboot began.